
I mean it's extremely discomforting that they don't know and can't share anything about the game they are so passionate and exited about. Almost all the questions were answered with a generic "we don't know yet" or "we are looking into possibilities" or "it's too early to say", followed by many other excuses and/or dodges for legit question.

That also reflects why they had ZERO answers in both Q&As. The reveal was nothing short of a fiasco, with fans feeling confused and disappointed due to expectations. Blizzard unveiled Diablo Immortal as a free-to-play mobile game during BlizzCon 2018. Slap some existing assets into NetEase's random ARPG generator, put some makeup on it for the demo and call it a day. To assuage concerns about Diablo Immortal's development, Blizzard Entertainment developers have assured the title is no mere reskin of past NetEase games. They needed something for this years Blizzcon, and because they knew they wont make it in time they went the easy route. This makes Kripp's video about D4 announcement for 2017 and '18 even more realistic. Which more or less proves the game is a reskin. It is possible however if you already had a "base" for the game.


Not even if the game in question is for mobile. You don't create 3 playable classes and a playable demo in a couple of months if you really did start everything from scratch (as it was pointed out many times when describing the Blizz-NetEase colab). I find it hard to believe that Immortal is not a reskin, considering Wyatt (accidentally) stated they started development a couple of months ago. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread NetEase delays ‘Diablo Immortal’ release in China By Michelle Toh and CNN's Beijing bureau Published 6:57 AM EDT, Tue JLink Copied Ad Feedback Video Ad Feedback China limits.
